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Re:VRChat is Laying Off 30% of Team by jcranmer on Wednesday June 12, 2024 @11:40PM (#40665712)
> Valve likely played a role in normalizing lootboxes in Western markets, but they definitely didn't invent the idea.

My first thought was that lootboxes were a natural development of Japanese gacha toys, and Wikipedia's article does cite them as a precedent for lootboxes.

Not that it was a pay-real-money-to-spin situation, but Legend of Zelda: Minish Cap had a gacha-based minigame mechanic in the game, and that came out several years before TF2, let alone TF2's shift towards free-to-play mechanics.

Re:VRChat is Laying Off 30% of Team by shortrounddev2 on Thursday June 13, 2024 @12:06AM (#40665830)
If you wanna go further back, magic the gathering booster packs are just lootboxes. Old arcade games were pay to win via extra lives/tries for more quarters
Re:VRChat is Laying Off 30% of Team by lmm on Thursday June 13, 2024 @12:32AM (#40665966)
I remember laughing at the lawsuits claiming that Pokemon cards were promoting gambling to children. In retrospect they were right and I wish they'd won.