> Valve likely played a role in normalizing lootboxes in Western markets, but they definitely didn't invent the idea.
My first thought was that lootboxes were a natural development of Japanese gacha toys, and Wikipedia's article does cite them as a precedent for lootboxes.
Not that it was a pay-real-money-to-spin situation, but Legend of Zelda: Minish Cap had a gacha-based minigame mechanic in the game, and that came out several years before TF2, let alone TF2's shift towards free-to-play mechanics.
Re:VRChat is Laying Off 30% of Team
by shortrounddev2 on Thursday June 13, 2024 @12:06AM
(#40665830)
If you wanna go further back, magic the gathering booster packs are just lootboxes. Old arcade games were pay to win via extra lives/tries for more quarters
Their model of cosmetic-only lootboxes is also far less obnoxious than the P2W form that has taken over mobile gaming. Many mobile games today are designed to be as obnoxious as possible in the hopes that the player will crack open their wallet for a shortcut.