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Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by trilinearnz on Wednesday June 12, 2024 @01:14AM (#40654779)
The hip swivel worked well, functionally, but I always lamented how stiff the character animation looked because of it.

Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode?

Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by paulryanrogers on Wednesday June 12, 2024 @08:24AM (#40657271)
Yes