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Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by fulafel on Tuesday June 11, 2024 @11:44PM (#40654252)
There must have been some cleverness in representing this data in a compact way, esp as it would have competed with the 150 kB/sec CD-ROM bandwidth streaming other asset data?
Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by Nition on Wednesday June 12, 2024 @12:25AM (#40654506)
Weirdly the excellent devblog that I got all this info from[1] mentions crazy compression algorithms for the vertex animation and for the level files, but not specifically for the occlusion data.

[1] https://all-things-andy-gavin.com/2011/02/02/making-crash-ba... Especially part 3.

Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by rasz on Wednesday June 12, 2024 @05:20AM (#40656133)
I think occlusion was just per vertex.
Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by Nition on Wednesday June 12, 2024 @04:15PM (#40662568)
From the blog:

> Our occlusion worked on a texture level. That is, if we had a giant polygon with a fern texture on it (think many leaves but lots of empty space) the occlusion could actually get rid of polygons behind the leaf part of the texture but leave the polygons seen through the alpha channel holes. No other game had that kind of detail in occlusion, and it paid off immensely. Given how small ground polygons could be in the distance, a little fern action went a long way.

Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by 7bit on Wednesday June 12, 2024 @01:55AM (#40654979)
There's a video series on YouTube where game devs talk about the challenges they faced while driving the game. Crash Bandicoot is covered in one episode, and there is another fantastic episode about Dead Space with the tentacle scene. Much recommended view.
Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by cordenr on Wednesday June 12, 2024 @03:15AM (#40655455)
There's quite a few videos.... Can you link to the specific one your thinking of? Cheers.
Re:How Much of a Genius-Level Move Was Using Binary Space Pa... by RandomRandy on Wednesday June 12, 2024 @03:36PM (#40662073)
I'd guess that they are referring to this video by Ars Technica https://youtu.be/izxXGuVL21o