Re:Sphere Rendering
by chrisjj on Wednesday June 05, 2024 @10:26PM
(#40592794)
All of it that shows rendering beyond what GPUs "only know".
[ Parent
| on HN ]
Re:Sphere Rendering
by azornathogron on Thursday June 06, 2024 @02:40AM
(#40594266)
I said "rasterisation", not "rendering".
Rasterisation is one specific step of the rendering process (+). GPUs rasterise triangles. If you're writing a software renderer you can include algorithms to directly rasterise other shapes such as circles, which is what started this whole thread. But if you're rendering with a GPU and relying on its built in rasterisation then triangles is where you start, even if circles is what you ultimately want.
(+) It's also possible to render without the rasterisation step at all - for example, a pure ray tracing based renderer doesn't have an explicit rasterisation step as it's normally thought of in graphics terms.