Re:Sphere Rendering
by gloggy on Tuesday June 04, 2024 @11:01PM
(#40580979)
Probably due to the fact that spherical linear interpolation would be slower and more specialised than linear interpolation; which the entire render pipeline is already constructed to handle. You can draw a perfect, anti-aliased sphere using a single shader program and 1 triangle.
[ Parent
| on HN ]
Re:Sphere Rendering
by qingcharles on Tuesday June 04, 2024 @11:45PM
(#40581177)
I only found this so far:
https://computergraphics.stackexchange.com/questions/5090/fa...