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Re:Sphere Rendering by gloggy on Tuesday June 04, 2024 @11:01PM (#40580979)
Probably due to the fact that spherical linear interpolation would be slower and more specialised than linear interpolation; which the entire render pipeline is already constructed to handle. You can draw a perfect, anti-aliased sphere using a single shader program and 1 triangle.
Re:Sphere Rendering by qingcharles on Tuesday June 04, 2024 @11:45PM (#40581177)