Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by Varriount on Friday May 24, 2024 @01:38PM
(#40468501)
I agree. To me this is very evocative of the pixel-art/retro look, even moreso than the low-poly Doom/Wolfenstein look.
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Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by prox on Friday May 24, 2024 @06:24PM
(#40471017)
If the author realizes it, he could make the next Valheim hit.
Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by anthk on Friday May 24, 2024 @06:30PM
(#40471071)
No polygons in Doom/Wolf3D.
The example from Back To Saturn X2 can be played on a software rendered engine with no concept of polygons at all.
Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by prox on Saturday May 25, 2024 @04:34AM
(#40473590)
Isn’t it referred to as 2.5D ?
Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by anthk on Saturday May 25, 2024 @05:25AM
(#40473813)
More like a bunch of cardboard figures raised extruded and raised up to look 3D. You couldn't stack floors in Doom for instance.
2.5D would be the semi top down games such as most beatem-ups allowing you to roam around instead of just going left/right as the typical platform or action game, or most SNES RPG's.
Re:Voxel Displacement Renderer – Modernizing the Retro 3D Ae...
by underlipton on Friday May 24, 2024 @07:46PM
(#40471478)
It looks like what those older games felt like.