Re:Building an AI game studio: what we've learned so far
by reitzensteinm on Wednesday May 22, 2024 @05:35AM
(#40439081)
Hardcore games are much more likely to convert plays to reviews. Many of the units would have shifted during the 50% sales.
The game is multiplayer which is a whole other layer of complexity.
Based on my experience in this market, I really doubt the author is happy with the outcome as anything other than a stepping stone to something more sustainable.
I think you're an order of magnitude too low setting the bar at 50 for professional developers where this is their full time job - even outside of the US.
Failures are games with 50 or less reviews or a bit more if they have much lower price points, there aren't many gems at that level. Note that a large majority of indie game developers don't live in USA, indie gaming isn't dominated by American developers unlike the regular software industry.