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Re:What UI density means and how to design for it by LarryDarrell on Tuesday May 21, 2024 @11:32AM (#40429752)
I have a 38" curved wide screen with 1600 vertical pixels. It represents the peak of all the monitors I have bought over the last 25 years.

Me in the year 2000 with a 1024x768 17" CRT would be flabbergasted at the amount of wasted/underutilized space that exists today.

Vertical space is precious, and it's why I paid more to have those 1600 pixels. And then Microsoft decides to not only enlarge the taskbar, but to not provide an option to turn it back to normal. I have to resort to hacks to wrangle MS Windows (primarily a Desktop OS the last time I looked) back down to size and reclaim my vertical space.

Re:What UI density means and how to design for it by rerdavies on Tuesday May 21, 2024 @12:32PM (#40430616)
You need to rotate your display to portrait mode. ;-P

Serious point: a secondary 1080P display in portrait orientation is actually quite fabulous. Documentation gets parked on the secondary display. Line lengths remain readable, and you get lots of vertical space.

Re:What UI density means and how to design for it by TheRealPomax on Tuesday May 21, 2024 @11:54AM (#40430100)
Although to be fair, "having to hack Windows to get the UI to be what you want" has been a staple of being a Windows power user pretty much since XP.