Re:Building an AI game studio: what we've learned so far
by kyleamazza on Tuesday May 21, 2024 @11:55AM
(#40430105)
But we're in this universe.
Based on the number of years it took to develop the game, it wouldn't be considered one that achieved "15 minutes of fame". 100 reviews is quite a far cry from your example of Balatro with 33k. I'm not sure where you plan to draw the line on "success", but I think this is a broadly reasonable contrast.
Re:Building an AI game studio: what we've learned so far
by skyyler on Tuesday May 21, 2024 @01:07PM
(#40431054)
3 of my steam friends have already purchased it. One of them has it on wishlist.
I only have 40 steam friends.
Re:Building an AI game studio: what we've learned so far
by PurpleRamen on Tuesday May 21, 2024 @04:09PM
(#40433248)
I own this game too, got it probably from a bundle-sale, so I didn't really bought it on purpose for the game itself. It also seems to haven been given away for free some years ago.
7/10 on Steam and Metacritic. Reviewed by major publishers. Over 100 reviews.
Not sure what you mean by "no traction". But I'm sure it did fantastic in some alternate universe because Sean Carroll.