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Re:Building an AI game studio: what we've learned so far by jayd16 on Tuesday May 21, 2024 @10:21AM (#40428843)
Games are boring and unoriginal because it's incredibly hard to make original, engaging content no matter who you are.
Re:Building an AI game studio: what we've learned so far by hwbunny on Tuesday May 21, 2024 @12:56PM (#40430910)
I don't think that's the case. Just look at the 90s, early 2000s.
Re:Building an AI game studio: what we've learned so far by vohk on Tuesday May 21, 2024 @03:26PM (#40432709)
I think that might be survivorship bias talking. We tend to forget all the shovelware and only remember the gems.

I remember playing a ton of awful shareware games as a kid, on floppies and disks packed with a few dozen each. Same thing later on, bringing a game home from the store only to realize I'd chosen poorly.

And it's easy to get a bit jaded after years of experience and look back with a rose tint. I loved the hell out of that junk as a kid, because it was still the best stuff I'd yet seen and I had time to spare. Today I'm a little pickier.