Re:Game Closure (HTML5) poaches Zynga's Mobile CTO
by abiekatz on Wednesday May 30, 2012 @12:32AM
(#4041397)
I have heard great things about Game Closure including that it speeds up development time, enhances game quality, and makes games run faster. Does anybody know what exactly makes their SDK so much better than competitors? A layman's explanation would be greatly appreciated.
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Re:Game Closure (HTML5) poaches Zynga's Mobile CTO
by billyist on Wednesday May 30, 2012 @02:07AM
(#4041611)
I had to ask my co-workers to make sure they weren't just giving me a softball question; thanks for the interest :)
So here's the pitch: write real, pro games in JavaScript, deploy to many platforms. Tools for artists, product managers, analytics, the whole she-bang.
Re:Game Closure (HTML5) poaches Zynga's Mobile CTO
by abiekatz on Wednesday May 30, 2012 @02:12AM
(#4041621)
Thanks I appreciate it. How does Game Closure do these things better than the many other HTML 5 based game development SDKs?
Re:Game Closure (HTML5) poaches Zynga's Mobile CTO
by billyist on Wednesday May 30, 2012 @02:29AM
(#4041666)
I think others provide a part of the stack, while we're striving for seamless integration, from concept to publication. Basically, once to bring on others to your game, things get difficult. We want JavaScript developers to write real games.