By providing people what they want and incentivizing businesses to create something superior to it so that the demand for the prior solution goes away?
If the new solution isn't competitive with the old one then we arguably aren't improving as a species anyways.
It feels like mixing idioms of a production (desktop) and a consumption device (mobile) and flailing at both. Not targeting a unique niche.
You know all the professional software, on your desktop? Avid Pro Tools, Ableton Live, Adobe Premiere, Blender, that stuff? It doesn't run on iPad; not just because the developers are stingy and don't want to make a native version, but because the iPad is fundamentally limited in what it's software can provide relative to Mac. On top of that, you cannot distribute software yourself which relegates you exclusively to using Apple's provided runtime and storefront. It's an insular system that prevents new and exciting features or experiences from getting made without Apple's express approval and profit.
Or look at games. The iPad should be giving the Steam Deck a run for it's money; you've got a great GPU, strong single-core CPU performance and a big punchy display up front. Instead of playing Fallout: New Vegas (like any respectable person should be able to do in 2024), you're replaying Monument Valley and Angry Birds HD for the billionth time. Or maybe you just get frustrated trying to set up Delta or UTM and go watch House of Cards in resigned frustration.
The Mac is headed the same way, but at least there's a core audience of vocal whistleblowers pushing back against pointless software limitations. Apple is desperate to crush any methods of content creation or consumption that does not directly benefit them. To that end they have avoided adding professional features to their mobile devices to reinforce the content consumption loop and artificially inflate demand for the Mac.
I’d further agree that mobile’s used for far more consumption (or, presenting [multi-]media) than PCs! But I think that has more to do with PCs being a lot worse at those tasks than mobile devices (generally speaking), than mobile only being good for that.
I think there’s only a little overlap between the productive tasks real computers are helpful for, and what mobile’s good for, and that mobile also happens to be better for presenting media in most cases.
> The Mac is headed the same way
I’ve been reading this stated as fact since like 2012 (I became a Mac user—in addition to Linux and Windows, which I still use for some things, especially Linux, in 2010 or 2011). I’ve seen no sign of it.
> To that end they have avoided adding professional features to their mobile devices to reinforce the content consumption loop and artificially inflate demand for the Mac.
I do believe that’s some of it, but I also think a lot of the features certain types of professional want them to add are absent for the good reason that few people want them and they’d likely harm ux or security. Not all such features! But probably some.
> Instead of playing Fallout: New Vegas (like any respectable person should be able to do in 2024)
Well that’s just true, yes.
> Or maybe you just get frustrated trying to set up Delta
It’s one of the easiest emulators-with-game-library I’ve ever set up :-) At least they do allow emulators now. Emulating a whole Nintendo DS is lighter on battery and faster to resume than nearly all the native iOS games in the App Store, which is just an absurd situation. Better overall game library, too.
> It’s especially great when you need the real world and computing to interact, “in the field” as it were.
I agree in a certain respect. Parallel to this statement though, I also see another two things as true:
- Anything an iPad can do, a Mac can do better.
- Many things a Mac can do, an iPad can't at all.
Adding software functionality to the iPad would not detract from the few areas it excels in today. It is absolutely and entirely undeniable that the iPad's software capabilities pale in comparison to what the hardware can do. Apple has no reason not to give people what they want; except for the fact that it might stop people from buying Macs. Therefore they create an artificial (and entirely unnecessary) segmentation scheme that drives more people away than it attracts.
The apologism for Apple's blatantly anti-consumer practice is baffling. Do we just... pretend like Apple doesn't break things on a constant basis for the express purpose of pushing proprietary shitware? Should we smile and pretend like nobody misses OpenGL or wants Vulkan support? They're the largest company in the world by now, I should hope they've learned how to share their damn toys.
My daughter has access to a computer with many of those programs if she wants to use them. I've showed them to her and what you can do with them, and offered to help her learn if she wants. She still does all her video, graphics and image editing on her phone or an iPad, because she genuinely prefers it. In her mind the only purpose of a desktop computer is gaming.
Because people also want a faster horse, not a car.
The iPad has been developing its own identity and language as a product category. Yes, it takes a while to iterate on the features. But Apple clearly sees the iPad as a chance to develop a language for how to interact with a tabula rasa. The easy thing would be to just slap a desktop OS on it. How do we get any better as a species if we do that? The iPad does need something, yes. It does not need a desktop OS.