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Re:Show HN: Drivr – VR with real vehicles [video] by Tepix on Friday May 17, 2024 @05:28PM (#40394369)
Very cool! The graphics are underwhelming but i bet the immersion is sublime!

Have you tried the analogue of "redirected walking"? I.e. the cart goes a partial circle but the user sees a full circle in VR?

Re:Show HN: Drivr – VR with real vehicles [video] by greghgradwell on Friday May 17, 2024 @05:46PM (#40394483)
Haha, yes, the graphics are definitely not going to win any awards. This is a standalone app on the headset, and I wanted to ensure a smooth frate rate. Plus, I think it's easier for someone with very little game dev experience (me) to create a highly immersive environment using low-poly assets.

I've been impressed with techniques like redirected walking. People are so clever! For this application, I think it would present some challenges when trying to add a second player, in terms of ensuring they don't collide in real life. However I can scale the players perceived speed with a simple multiplier, e.g., have them move 2 meters in the game for every 1 meter they move in real life.