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Re:Build your first iOS Game: Simple space invaders on github by speg on Tuesday May 29, 2012 @07:18AM (#4036909)
Nice, seems really smooth.

As someone who is just getting in iOS development, would you have any recommendations for branching into game development? I see both this, and franzus's game are in C++. Is that common? I just spent a month leanring the basics of the iOS SDK and Obj-C so I was hoping to stay in that realm.

Re:Build your first iOS Game: Simple space invaders on github by xedarius on Tuesday May 29, 2012 @08:37AM (#4037125)
I converted a game I had originally written in Java to iOS. In part because I wanted to learn Objective-C. With hindsight, and with the emergence of Android, I probably should have converted the game to C++.

With the games base code (engine) in C++, I could have written thin wrappers for iOS and Android and I would doubled my market share.

For this reason I would recommend C++.

Re:Build your first iOS Game: Simple space invaders on github by richy486 on Tuesday May 29, 2012 @09:10AM (#4037239)
C++ is fairly common for games development, that dosen't mean you have to use it. If you are comfortable with objective C you could use a games engine such as cocos2d or sparrow framework. This will allow you to focus on the gameplay.
Re:Build your first iOS Game: Simple space invaders on github by richy486 on Tuesday May 29, 2012 @03:25AM (#4036368)
Thanks for posting. I hope someone can do something awesome with the code
Re:Build your first iOS Game: Simple space invaders on github by gazoo on Tuesday May 29, 2012 @01:22AM (#4036078)
Thanks for sharing, and Space Invaders it's a classic!
Re:Build your first iOS Game: Simple space invaders on github by gvnn on Tuesday May 29, 2012 @01:34AM (#4036101)
Yup, and richy486 did a great job!
Re:Build your first iOS Game: Simple space invaders on github by franzus on Tuesday May 29, 2012 @05:51AM (#4036714)
Great share. I open-sourced some of my iOS games (and the component based framework), too. You can check it out here: https://github.com/jsz/hellstorm

(Sorry for the shameless plug.)