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Re:Show HN: WebGL Enabler for iOS by cccbbb on Monday May 28, 2012 @06:28PM (#4035190)
Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
Re:Show HN: WebGL Enabler for iOS by daeken on Monday May 28, 2012 @06:31PM (#4035196)
I don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not.

My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.

Re:Show HN: WebGL Enabler for iOS by cccbbb on Monday May 28, 2012 @06:42PM (#4035231)
Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
Re:Show HN: WebGL Enabler for iOS by satu on Monday May 28, 2012 @06:52PM (#4035263)
I actually like that he can make money off of this. It shows that there is a market for WebGL enablement on the iphone. It cracks the whip above Apple's head.
Re:Show HN: WebGL Enabler for iOS by ktizo on Monday May 28, 2012 @07:15PM (#4035314)
No you don't understand. Or if you do, you are really bad at communicating.
Re:Show HN: WebGL Enabler for iOS by ukd1 on Monday May 28, 2012 @06:37PM (#4035216)
It's not misleading, it's just apparently not what you want. It does enable WebGL, it's free or cheap. Good work I think.
Re:Show HN: WebGL Enabler for iOS by cccbbb on Monday May 28, 2012 @06:54PM (#4035270)
[[self mainFrame] setWebGLEnabled:YES];

yup good work man