News for hackers. Stuff that matters.

cccbbb

Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:54PM (#4035270)
[[self mainFrame] setWebGLEnabled:YES];

yup good work man

Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:44PM (#4035236)
His program essentially leaks beta software for profit.
Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:42PM (#4035231)
Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:28PM (#4035190)
Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:21PM (#4035167)
It's not like Apple forgot about this feature. It just isn't ready which is why it's not enabled. It will be released when it's ready.
Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:19PM (#4035166)
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
Re:Show HN: WebGL Enabler for iOS on Monday May 28, 2012 @06:02PM (#4035104)
You're encouraging people to pay for this internal setting toggle, that Apple didn't default to 'On' for a reason (not being finished)? Where is the value in this? You are basically charging for Apples incomplete software.