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Re:Show HN: WebGL Enabler for iOS by daeken on Monday May 28, 2012 @06:04PM (#4035109)
I've spent a lot of time playing with this over the last two days, and it's absolutely the implementation not being where they want it yet. There are definite stability issues with more intensive scenes, though it generally works pretty nicely. I imagine that's why they allow it for iAds, where they can monitor the quality and test it across devices. Hopefully with iOS 6 my tweak won't be needed any longer.

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