Re:Player-Driven Emergence in LLM-Driven Game Narrative
by gaganyaan on Friday May 10, 2024 @10:11PM
(#40325519)
Longer context lengths will massively help, but game engines will also provide structure to the LLM. If you instruct an NPC to pick up a weapon and there isn't any, the engine will return an error to the LLM saying there's no weapon, and the LLM will write the character saying "What do you mean? There's no weapon."
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