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Re:Player-Driven Emergence in LLM-Driven Game Narrative by squigz on Friday May 10, 2024 @09:55AM (#40319029)
On this note - and as a response to the point a commenter made that too much freedom in dialogue might actually be a bad thing - LLMs could then be used to expand on the initial dialogue in a way that feels more 'organic' every time you hear it, but is still close to the artists' vision.

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