Re:Fast, simple, hard real time allocator for Rust
by scott_s on Friday May 03, 2024 @08:26AM
(#40246891)
Ah, in my context, N is the number of live allocated objects that the memory allocator knows about. If you use a data structure like a red-black tree to track the metadata, the work you do traversing and maintaining the tree will grow log N with the number of live allocated objects you're tracking. The radix tree specialization I presented is constant with respect to the number of live allocated objects.
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