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Re:From 0 to glTF with WebGPU: Basic Materials and Textures by pjmlp on Thursday May 02, 2024 @11:56AM (#40237684)
Only if using legacy pre-OpenGL Core profile, in terms of lines of code, to come back to original point of this thread.

Additionally, while I tend to bash WebGL and WebGPU lagging behind native counterparts, they are in one thing, being 3D APIs designed specifically for managed languages.

Also Firefox does WebGL, and if they would have used Threejs or BabylonJS, it would be used instead.

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