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Re:Level of Gaussians: Real-Time View Synthesis for Square M... by reasonableklout on Thursday May 02, 2024 @01:59AM (#40233142)
Rasterization is actually why 3D Gaussian Splats have been so successful. Being able to render 3DGS scenes by iterating over the objects and drawing the pixels each one covers is much faster than ray-marching every pixel, which is how neural radiance fields (the last hot 3D reconstruction technology) are rendered.

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