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Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by ConstantineXVI on Thursday May 24, 2012 @02:40PM (#4019831)
iTunes (fka SoundJam), GarageBand[1], and Siri were all bought under Steve's watch.

[1] strictly speaking, it's the developers they bought (along with Logic)

Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by philwelch on Thursday May 24, 2012 @03:04PM (#4019979)
It really just goes back to the concept of "barriers to entry". If Apple can reproduce your software easily, they will. They might even do it better than you. They'll only go out of their way to buy you anymore when you've implemented something like Siri that's actually difficult, or something like Logic that has a massive and lucrative installed base. If you implement something trivial, don't be surprised when your competitors reimplement it instead of giving you a millions-dollar signing bonus just for your ideas.
Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by dctoedt on Thursday May 24, 2012 @04:02PM (#4020269)
> all bought under Steve's watch

It's on Steve's watch (a Navy term).

/pedantry

Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by josephcooney on Thursday May 24, 2012 @08:07PM (#4021244)
a military term /double-pedantry
Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by kalleboo on Thursday May 24, 2012 @03:09PM (#4020008)
Good point. I guess the difference is those are apps they couldn't recreate themselves for cheaper than the purchase cost, whereas they used to buy trivial apps (MenuClock being a good example of that).
Re:Apple Has Removed Airfoil Speakers Touch From The iOS App... by stuartjmoore on Thursday May 24, 2012 @03:03PM (#4019972)
Coverflow was bought, too.