Re:I'm creating PBR Textures and 3D models since 2018 and sh...
by r1chardnl on Friday April 26, 2024 @09:08AM
(#40169010)
What are atlases used for? https://www.sharetextures.com/atlases
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Re:I'm creating PBR Textures and 3D models since 2018 and sh...
by whizzter on Friday April 26, 2024 @09:15AM
(#40169043)
Before bindless became a thing (and it's not yet standard with for example WebGL) then doing extra render calls just to change active textures could be an quite expensive operation. Thus a texture atlas is useful to be able to batch a lot of geometry into the same call (Also useful for 2d-like animations).
Re:I'm creating PBR Textures and 3D models since 2018 and sh...
by tolgaarslan on Friday April 26, 2024 @09:15AM
(#40169045)
Atlases are a set of small elements grouped together in one asset. It's usually used for trees and terrain objects.