r1chardnl
A2: No it doesn't support that now. I did think of just having it be like a opionated visual git diff and using it in that way at first.
A3: Not sure. Couldn't you already do this with git reset and branches? I do have some features in mind to make some things easier like selecting multiple commits and then combining them for a rebase, but wait ah if that fails or something goes wrong the above snapshot feature might come in handy.
Thanks for the suggestions.
ssh teletekst.nl
57.54 MB / 11.83 MB transferred
There's only 11.83 MB transferred, but that doesn't excuse it.
There's nothing stopping someone from never buying another game on Steam, and moving to another marketplace on PC, unlike the store monopolies on consoles and mobile devices.
Except for the (large) Steam library of games you already have on Steam. Never mix unsigned and signed operands. Prefer signed. If you need to convert an operand, see (2).
https://nullprogram.com/blog/2024/05/24/Stop Killing Games
Sequence Point
NZ: Portable
https://github.com/nothings/stb/blob/master/stb_truetype.h#L...
Amodal3R
Person of Interest (TV Series)
Show HN: Messing Around with Neural Networks
https://github.com/riicchhaarrd/nn
I wanted to try to compress images and export them as a function, it didn't work that great but I learned something. I don't fully understand everything but my assumption was that taking inspiration from JPEG and DCT and projecting onto basis functions for Spherical Harmonics the neural net would do the same using different activation functions as basis. Trying out different functions I found...
BrowserQuest
Superposition in neural networks – Christopher Olah and Lex Fridman [video]
This Month in Ladybird February 2025
A Quaternion from what I believe is just the same but instead of distance it just encodes the rotation around that direction as a fixed axis. (Instead the angle stored is half etc).
Feel free to correct me if I'm wrong, I'm not a math-heavy person.
Then there's like everything libraries wise and CUDA is all C/C++ if I'm not mistaken. In every large project I'm sure you're eventually going to find some exploit attack vector. Especially if the focus from what I believe for GPU/CUDA until recently wasn't mostly focused on security rather than performance and those are always trade-offs.