Monkey Island is an absolute classic, of course, but this particular point feels almost like a retcon of present-day cultural assumptions into a specific context in the past where the objects of this criticism weren't really quite so present.
I'd like to mention Samantha Fox Strip Poker as well, though it's a bit more subtle than "punching".
I can think of the occasional bad-taste joke in an adventure game, but I don't think it was ever as pervasive as is implied.
Elaine in particular is brave, smart, skillful, a leader, but also loving, kind. The character is not flattened to a single characteristic or narrative function. Even when she needs to be saved, when you get there, she already saved herself (in MI 1 or 2, I don’t remember).
Wait a second, why is that surprising? As if to you, something being male dominated must usually mean women being portrayed negatively by men, and if they're not then it's a surprise.
Sorry, but your comment just reeks of sexism by assuming mens' default is to not have a positive portrayal on women.
In general, society has moved to be less and less tolerant of bigotry over time. Given that, you should expect that older media will be more bigoted than we currently tolerate.
Correction: Only the white males.
I suppose the contemporaneous comparison there would be Leisure Suit Larry? [0]
> During the latter 1990s, when most computers games were still made by and for a fairly homogeneous cohort of young men, too much ludic humor tried to get by on transgression rather than wit; this was a time of in-groups punching — usually punching down — on out-groups. I’m happy to say that The Curse of Monkey Island‘s humor is nothing like that.
Well said. Game has aged beautifully.