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Re:How Antithesis finds bugs by infogulch on Wednesday April 17, 2024 @08:03PM (#40071490)
What if you optimized inputs based on the strategy? E.g when you're in the air pressing down has no effect, or more measurably, the code paths between runs where you do or don't press down are very similar or completely converge. Similarly, jumping while running on a flat floor at full speed doesn't affect the game much, so prune it.

Maybe call it "strategy-informed tactics"

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