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Re:Godot as an Embeddable Game Engine by dartos on Monday April 15, 2024 @07:46AM (#40039232)
Yeah, I just don’t like C# lol.

It’s worth noting that they ported SS2 from unity to Godot, so it’s likely they were trying to keep as much of their existing code as they could, but tbh they’d probably use c# from the beginning regardless

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