Re:Godot as an Embeddable Game Engine
by guitarlimeo on Sunday April 14, 2024 @08:18AM
(#40030608)
Or C#, that has official support and Slay the Spire 2 is apparently coded with it.
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Re:Godot as an Embeddable Game Engine
by Nullabillity on Sunday April 14, 2024 @10:45AM
(#40031446)
Life's too short to write C#.
How so? C# seems quite a bit more productive than GDScript, to me.
Re:Godot as an Embeddable Game Engine
by neonsunset on Sunday April 14, 2024 @02:56PM
(#40033430)
(and is faster by a factor of 10)
Is this still generally true?
I thought the 4.1 release sped up gdscript significantly.
Plus most work in gdscript is just calling c++ anyway.
Yeah, I just don’t like C# lol.
It’s worth noting that they ported SS2 from unity to Godot, so it’s likely they were trying to keep as much of their existing code as they could, but tbh they’d probably use c# from the beginning regardless