I can't take time to fiddle with raytracing (however much I'd want to!) but I skimmed the first half of that book and alias sampling is a very elegant and nice technique. Wish I had known about it earlier! It is useful in a far broader context than graphics.
Re:Spectral Ray Tracing
by superb_dev on Monday April 15, 2024 @08:32AM
(#40039733)
I would also recommend Ray Tracing in One Weekend [1] if you want a very quick introduction, and Physically Based Rendering [2] if you want to then go really in depth.
Re:Spectral Ray Tracing
by jplusequalt on Monday April 15, 2024 @10:16AM
(#40040823)
Highly recommend Physically Based Rendering. As a book, Pbrt is to the study of path tracers, as Gravity is to the field of general relativity. Wholly encompassing and rigorous.
[1] https://www.realtimerendering.com/raytracinggems/rtg2/