I will submit that directors are not generally the right people to call the shots here. A director can never watch his own movie the way the audience does. They always see an unfulfilled vision, a compromise being made here and there because of technology being limited, and some like Cameron or Lucas will make misguided attempts to modernize to make up for it.
This disregards that Aliens will always be a goofy 80s movie and not a movie from them 2020s. Its look should be preserved, be that the film grain, or its color grade. At least, the few people who still buy optical media should be given the choice, as they are the most likely to care.
It contains very little of humour, all the cast and the director are taking it seriously. I'll buy Goonies as a goofy film, but Aliens? I remember someone glued to a wall and screaming in agony as a creature tears its way out of her chest. I remember the ratcheting tension of the motion-detectors getting more and more high pitched as nothing is happening but we're expecting it any moment now.
I know there's some don't-think-about-it plot-holes, but goofy?
Ok, fair. James Cameron can do whatever he wants with his films. They are his artistic output, and if he feels the technology available at the time, he can certainly work to mitigate that. I assure you, this is not common among directors.
> I will submit that directors are not generally the right people to call the shots here. A director can never watch his own movie the way the audience does.
Ha. I'm a Tech Artist and do VFX, so I have more visibility than most into how a lot of these decisions get made. I'm not trying to be a jerk, but of all the confidently incorrect declarations about art I've seen in tech fora, this has got to be in the top 5.
To some extent, the misconception is understandable from a consumer vantage point: without spending a lot of time creating images from nothing to have a specific impact on the viewer, you really don't understand how many decisions there are to make about minutiae, and how much it all affects how the work hits. Prompt-based AI image generators are a good example of this. Their making these decisions is the real boon for non-artists that want to make images, and also why they're non-starters for high-level professional deliverable work. Learning to use art tools to produce clean images is the easy part. The hard part is deciding at an extremely granular level what those images should contain. Since the models amalgamate those decisions from the millions of decisions that artists have already made in different images, that lets end users indefinitely create visually compelling images without having to know why they're compelling at a granular level. But even with the finer-grained control you can get with prompt manipulation, control nets, inpainting, loras, etc. it's still bumper cars vs driving. Famous artists are usually famous because their vision isn't just a mix of what other people have done before them-- it's got other stimuli, references, connections and influences that are implemented in unusual, generally very specific ways. Fighting against the amalgamated decisions of every artist that contributed to the model to achieve those results requires so much more effort than just making it from scratch. That's why generative AI in industry tools like Nuke don't integrate prompts or generate direct visuals-- they do things like make masks for compositing. A huge win, but 100% not creating images that go on screen. On a much more extreme level, Disney could not have trained a model with the entirety of early animation and pre-1937 non-animated visual art-- even their own films-- and come up with The Old Mill, no matter how much engineering they did.
In a film, almost all of those decisions made by an AI model when generating images are made, or at least finalized, by the director, often in conjunction with the DP. Most of them are obsessed with things like the slope and toe of film, grain, minute differences in very specific color representations, etc. etc. etc. and it affects nearly everything about the film-- set decisions, framing to get more or less of something, what time of day to shoot at, lighting, grading, etc. etc. etc. Saying directors shouldn't have complete control over the medium on which their movies are captured betrays a complete lack of understanding of making movies, both as an art form, and a practical process. If you want to learn more about how movies are made before you pontificate about the craft of making movies, I recommend looking at StudioBinder's youtube channel for a sub-cliff's-notes level introduction to how it's actually done.
State of the badass art.
This is the original sin of this process. They are tampering with the artistic object, it's no longer what the artists intended.
Some might say this is being pedantic, but the quality of the image has a huge impact on the feel of a movie. For some films, such as Blade Runner, the mood and feel created by the (dark, obscured) look of the film is easily half of the impact. Changing that film would be a crime against humanity, yet I imagine it's only a matter of time before it gets regraded so people can see the film "properly".
The first time I saw Blade Runner was on a CRT TV from VHS tape and it was still faithful to the original, which I've seen on the big screen and various digital formats too. Poor reproduction doesn't add something that isn't there in the original, it just degrades the image. That generally can't be controlled and is a lot different to intentionally changing the image.
It quite literally does
>That generally can't be controlled
Yes it can, just don't make any VHS versions
Hardly pedantic, the quality of the image is one of the key variables in cinema.
More generally, automatically second guessing the artistic choices of whoever originally color graded the film, for the sake of adding narratively gratuitous features like HDR or extremely high resolution, is a nasty thing to do. There might be moderately more dynamic range in the original physical film than there was in a digital copy; if so, by all means try to capture it in a new digitization while trying to match the visual impression of a theater projection to the extent practical. The "AI" features demonstrated here are incredibly tacky though.
People put in charge of making new versions of beloved artworks need to have good taste and exercise some discretion. Art from different times and places looks different due to changes in both the medium and the culture, and we should enjoy those differences rather than trying to erase them all.