The team proposes that the use of the frontal cortex by the grandmasters�who have memorized thousands of moves� indicates that they recognize known problems and retrieve solutions for them from their memories. Use of the medial temporal lobe by the amateurs, in contrast, suggests that these players are analyzing unknown moves and forming new long-term memories.""" http://www.scientificamerican.com/article.cfm?id=brain-study...
I think what your parent meant is that at some point Chess becomes a glorified dictionary lookup. An exercise in memoization.
Many, but not all board games end up being about memorizing which strategies work and which don't. This is especially true in case of deterministic, turn-based perfect knowledge games. Tic-tac-toe has been solved, period. Checkers has been solved. Chess will be next, because it's next in terms of complexity. Go is also a solvable game, but it will take a while.
I think this is the more true the more rigid (deterministic) a game is. Legos and Minecraft are at the opposite end of the spectrum. They even lack a victory condition, but they're all about making new combinations.
Chess may boost analytical skills and foresight up to a point, but as a war game it has become very abstract and detached from reality. It seems to be inspired by the era of melee combat, specified battlefields and powerful rulers.
Off the top of my head, a profession that requires people to become a human database is something like pharmacology. These folks have to know a lot about a tremendous number of medications. The difference between pharmacology and chess is that the former is actually useful and has a purpose. Once chess becomes "who is the better database" it stops being intellectually or practically useful as far as I am concerned.
The two highest rated players in the world (Carlsen and Aronian, neither of them participating in this world championship match) frequently just aim to get a playable position out of the opening and still succeed in outplaying very strong opposition in the late middlegame/endgame. This despite the fact that it would difficult to find two better examples of "human chess databases".
This happens in any field with significant theory. A chess grandmaster isn’t any more of a “living database” than a mathematician, for example, who spends about twenty years learning theory (from elementary school to Ph.D.) before working on original research. And in chess, just as in mathematics, learning theory is not as simple as memorization.
> Once chess becomes "who is the better database" it stops being intellectually or practically useful as far as I am concerned.
A player who knows some theory will always have an advantage over an amateur, but when the difference in players’ knowledge of theory is negligible, as it is in the top levels, it is strategy and tactics that win games.
I do understand your frustration, as an amateur chess player myself. But telling yourself that you would be a better player if you just spent some time memorizing opening lines is just a cop-out. That won’t make you a better player, it will just put you on equal ground with your opponents.
Edit: heh, coincidentally today’s game speaks for itself.
Regardless, I think there's something to be said for competing at a high level. It provides more than just entertainment, as some skills do translate if you let them: The confidence you gain by knowing you have what it takes to be among the best at something. An attitude that refuses to settle for less. And a deep appreciation for what hard work and deliberate practice can accomplish.