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Re:Vortex: OpenCL compatible RISC-V GPGPU by pjmlp on Friday April 12, 2024 @02:37AM (#40009956)
You missed GNM/GNMX, GX/GX2/NVN from Sony and Nintendo respectively, which tend to be forgotten on 3D API discussions.
Re:Vortex: OpenCL compatible RISC-V GPGPU by Narishma on Friday April 12, 2024 @03:16AM (#40010147)
That's because very few people have access to them and there's no information about them in the open.
Re:Vortex: OpenCL compatible RISC-V GPGPU by pjmlp on Friday April 12, 2024 @05:00AM (#40010651)
Rather the urban myth that they fully support Khronos APIs persists.

To be fair there was some kind of support on the PS3 with GL ES 1.0/Cg shaders as secondary API, later dropped, Wii GX(2) shaders are based on GLSL, and while Switch does support GL 4.6 and Vulkan for porting purposes, it is either Nintendo extensions spaghetti time, or rewrite in NVN, for actually taking full advantage of the hardware.