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Re:Roblox Studio boss: children making money on the platform... by 0cf8612b2e1e on Thursday April 04, 2024 @03:09PM (#39934566)
I expect the vast majority of Roblox players to be under 10 with low spending power. In contrast, someone still playing Second Life has more discretionary income.
Re:Roblox Studio boss: children making money on the platform... by techcode on Thursday April 04, 2024 @03:36PM (#39934839)
With one kid just becoming a teen and other kid being half the age - I'm somewhat biased.

I know a dozens of early teens (friends/classmates of my kid, kids of friends/colleagues ...etc) that are (still) playing Roblox.

I even know one of those older teens (friends kid) that is earning enough money from Roblox games - that it doesn't make sense for him to do a typical Dutch teenager job of stocking shelves in stores/markets.

From ages 6/7 and higher it's common for kids to say to each other "Don't need toy type of birthday present as I would prefer Roblox (or once they are a bit older Fortnite or other similar) gift card".

More than once our kid got so many that we had to "throttle" their "use" over weeks/months.

Anyway - yeah developers getting only 30% and Roblox keeping 70%, especially with all the fuss about the likes of Apple/Google/Unity getting into trouble for 70/30 split the other way - doesn't make sense.

Sure - there are bigger operational costs for Roblox actually running game servers (instead of just the store) - though not that much bigger, right?