(Also, will fix the dictionary, thanks!)
Congratulations on getting this far! Games are a huge amount of work (so much more than it looks like on the surface), so shipping something is always an accomplishment.
I definitely had fun for the rounds I played the other day, which is why I bothered with feedback. It's a great little concept, and well-executed. I really appreciated the tutorial (especially the "sample game", that really solidified the concepts for me after the step-by-step tutorial).
Great work so far! Excited to see where it ends up!
(And one more super minor feedback while I'm here: when I'm playing on keyboard and mouse, I'd love the ability to press a keyboard key to select a letter, then click to play on the board with a mouse. So: "press the keyboard key 'i', then click on an empty but legal space to play", and one of my 'i' tiles goes to that space". As far as I can tell this would be manageable, since it doesn't seem to matter which 'i' tile I play from my hand).
Especially when I'm having to read my entire opponent's board upside down, I find parsing which words are valid/invalid to be a time-consuming, mildly frustrating, and not super fun aspect of the game.
Maybe that takes too much of the challenge out, but I don't find it's a part of the game I feel like I should have to be good at.
Other minor feedback:
- There's no cursor or focus indicator on the search box in the dictionary.
- The dictionary should open auto-focused. If I click "open dictionary" with the mouse, and start typing nothing happens. I have to click on the "search" box before I can type. This is especially annoying given the lack of feedback from the above point on the search box.