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Re:From scratch OpenGL and shaders with raw Xlib by jsheard on Saturday March 30, 2024 @11:06AM (#39875548)
FWIW the native implementations do let you opt-out of the WGSL fiasco by ingesting SPIR-V instead. From what I gather Apple were the ones who lobbied for a new shading language, so Google and Mozilla kept the door open to existing languages in their implementations.

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