Re:From scratch OpenGL and shaders with raw Xlib
by jsheard on Saturday March 30, 2024 @11:06AM
(#39875548)
FWIW the native implementations do let you opt-out of the WGSL fiasco by ingesting SPIR-V instead. From what I gather Apple were the ones who lobbied for a new shading language, so Google and Mozilla kept the door open to existing languages in their implementations.
I don't think there is any good replacement for OpenGL as of now (2024). I hoped there would be higher-level Vulkan wrappers coming out to bridge the gap but even AMD's attempt (V-EZ) got abandoned fairly soon.