Compare retention numbers between smoking and clash of clans, a clearly successful pay to win game, and it’s not even close.
We could talk about various other apps, but nobody has actually nailed addiction for the general population just the people highly susceptible to such behaviors.
it's like you think a device is only able to play games which is clearly ludicrous.
Meta has billions of users but that’s split across 4 platforms FB, WhatsApp, Instagram, and Messenger. So clearly popularity isn’t the same as addiction otherwise their FB app would be all they need.
Go back a few years and Netflix seem addictive as people binged shows, but I doubt anyone is seriously suggesting they are addictive today.
Q.E.D. New and fun isn't the same as addictive.
Your second sentence is null after your first.