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Re:Writing Gnome Apps with Swift by rimliu on Thursday March 28, 2024 @09:39AM (#39851273)
It is not. macOS/iOS had it for a long time with AppKit, UIKit. But the progression is usually this: you start with Interface Builder and storyboards or .xibs, then you see the problem with that and gradually move to code-only UI and then start looking at SwiftUI with it's declarative UI like a guy in that meme. GUI for layout just does not cut it, especially when your app runs in very different environments - it can be macOS, it can be a phone or just a smartwatch/widget.
Re:Writing Gnome Apps with Swift by steve1977 on Thursday March 28, 2024 @12:28PM (#39853788)
> especially when your app runs in very different environments - it can be macOS, it can be a phone or just a smartwatch/widget.

But the question here is also if it makes sense to basically have the same UI or even UI paradigms for such different types of environments.

Re:Writing Gnome Apps with Swift by treprinum on Thursday March 28, 2024 @10:47AM (#39852250)
Alternate take: macOS/Qt/MFC/React etc. got it wrong, Delphi got it right.