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Re:Sega Saturn Architecture – A practical analysis by phire on Thursday March 28, 2024 @04:25AM (#39848846)
I guess since forwards rendering doesn't need a proper texture cache, you could used the savings to implement a write combining buffer.

But I'm only saying that because I know write combining is a thing, and I'm not sure a hardware engineer in 1993 would have gone down that path.

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