Re:Sega Saturn Architecture – A practical analysis
by phire on Thursday March 28, 2024 @04:25AM
(#39848846)
I guess since forwards rendering doesn't need a proper texture cache, you could used the savings to implement a write combining buffer.
But I'm only saying that because I know write combining is a thing, and I'm not sure a hardware engineer in 1993 would have gone down that path.
Saturn doesn't have a texture cache, since texel reads should be nice and sequential. But then it pays a penalty when writing to the framebuffer.