Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by ancientstraits on Tuesday March 26, 2024 @03:53PM
(#39832113)
I looked up what "the sentinel" was, and it turns out it was a game in 1986, that works on the BBC Micro and Commodore 64, and has 3D graphics! I didnt even know it was possible to do that on average computers in 1986!
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Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by PlunderBunny on Tuesday March 26, 2024 @04:14PM
(#39832322)
There was no texture mapping, and the 'trick' that makes it work is that all you can do is rotate/pan in place. The only movement is instantaneous teleportation.
Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by 77pt77 on Tuesday March 26, 2024 @05:08PM
(#39832884)
It's still an amazing achievement.
The world procedural generation from a seed alone is amazingly well implemented in an environment so constrained most programmers nowadays wouldn't even be able to do anything in.
Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by emmelaich on Tuesday March 26, 2024 @08:28PM
(#39834443)
Oh c'mon we had a full flight simulator in 128x48 monochrome in 1979!
Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by PhasmaFelis on Wednesday March 27, 2024 @12:24AM
(#39835703)
Wireframe, not full screen polygon-fill like Sentinel.
Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by selcuka on Tuesday March 26, 2024 @09:00PM
(#39834628)
True, but the CPU the C64 used (MOS 6502) was introduced in 1975. Also the flight simulator was wireframe while Sentinel was solid 3D.
Re:Pinnacle – a modern tribute to the 1986 classic, The Sent...
by geon on Wednesday March 27, 2024 @04:42PM
(#39844361)
Leaderboard had a polygonal golf course. The course was flat, but drawn in a 3d perspective with billboard trees.
Stunt car racer had a 3d course and vehicle physics.
Elite had 3d space flight.