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Re:Sega Saturn Architecture – A practical analysis by dymax78 on Tuesday March 26, 2024 @10:02AM (#39827943)
>For mass gamers of that era, where the big thing was "arcade in your living room" it's a disapointement....

One exception to this is the shmup genre. The Saturn was inundated with Japanese Shmups and many are perfect (or near perfect) arcade ports.

Re:Sega Saturn Architecture – A practical analysis by wk_end on Tuesday March 26, 2024 @11:37AM (#39829229)
2D fighters, as well. The port of SFA3 on Saturn trounces the PS1 release, for example.