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Re:Why choose async/await over threads? by zozbot234 on Monday March 25, 2024 @02:34PM (#39819744)
The UltraSPARC T1 had 4-way SMT, and its successors bumped that to 8-way. Modern GPU compute is also highly based on hardware multi-threading as a way of compensating for memory latency, while also having wide execution units that can extract fine-grained parallelism within individual threads.

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