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Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins... by TillE on Sunday March 24, 2024 @06:24PM (#39811057)
Note that most of those games are 2D. This was an era when a major developer could take a fairly small team with a moderate budget and make a big, innovative game in a couple years.

It's just impossible in an environment where nearly every major game is expected to be 3D, action-focused, and playable on console.

Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins... by candiddevmike on Sunday March 24, 2024 @08:44PM (#39811895)
> It's just impossible in an environment where nearly every major game is expected to be 3D, action-focused, and playable on console.

There are quite a few counter examples of this, even glossing over mobile, but what makes you think this?

Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins... by ipaddr on Sunday March 24, 2024 @08:51PM (#39811931)
There is a segment who want those 2D games.
Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins... by vinyl7 on Sunday March 24, 2024 @10:06PM (#39812283)
One of the biggest problems with AAA games is that they are trying to be Hollywood movies rather than games. Indie games are where its at unfortunately (or fortunately) there's so many of them being published now due to the readily available unity/gamemaker/ue5 that it's hard to find the good ones in the sea of bad ones.