Re:What part of Rust compilation is the bottleneck?
by naasking on Saturday March 16, 2024 @09:08AM
(#39725565)
I'd call that disillusionment with bad type systems, which are indeed unnecessarily complex. We have yet to achieve a typing "nirvana", but we're getting closer IMO.
Re:What part of Rust compilation is the bottleneck?
by margorczynski on Saturday March 16, 2024 @09:01AM
(#39725520)
From my experience this simplicity is something you pay the price along the way - development is harder (a good typing gives you a lot of hints about functionality and puts bounds on developers on how to use it) and more error prone (less stuff gets caught by the type checker, instead you find it out in runtime).
Of course it is good to be reasonable - some people completely fly off into the FP world and instead of actually building working stuff they think all day about some clever abstraction and types to model it.
Re:What part of Rust compilation is the bottleneck?
by pjmlp on Saturday March 16, 2024 @12:58PM
(#39727499)
I am almost 50, and my point of view on Go from 2012 has hardly changed.
http://lambda-the-ultimate.org/node/4554#comment-71504
At least it does generics now.
Re:What part of Rust compilation is the bottleneck?
by sigsev_251 on Saturday March 16, 2024 @03:20PM
(#39728682)
> At least it does generics now
Not in gccgo
My love for types peaked when I was in my mid-40s, now that I'm 50+ I want simple things.