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Re:Vision Pro: What we got wrong at Oculus that Apple got right by cyberpunk on Friday March 15, 2024 @04:12PM (#39720190)
Genuine question, what are you doing for 10 hours a day in there?

Can you comfortable code all day in that? If you don't mind my asking, is it purely novelty or is it genuinely better than coding on a 5k monitor?

Re:Vision Pro: What we got wrong at Oculus that Apple got right by onethought on Friday March 15, 2024 @04:25PM (#39720324)
It’s genuinely better than a 5k monitor.

In the recent update it now lets you mouse off your Mac and onto vision apps just like iPad hands over. It made me switch my desk setup to have the desk attached to my chair so I can have 360 range of screens. The resolution is stupidly high.

I’ve attempted a coding workflow in all of the quests and it just wasn’t possible. It’s awesome in vision

Re:Vision Pro: What we got wrong at Oculus that Apple got right by bigyikes on Friday March 15, 2024 @05:55PM (#39721118)
Does it require light to work? What about space? Could you e.g. work in a dark closet, as an extreme example?

Do those semi-realistic virtual avatars work for non-FaceTime apps like Zoom?

Re:Vision Pro: What we got wrong at Oculus that Apple got right by fotta on Friday March 15, 2024 @06:31PM (#39721370)
You can but you need IR lights for it to work
Re:Vision Pro: What we got wrong at Oculus that Apple got right by antman123 on Friday March 15, 2024 @07:46PM (#39721882)
they do work for non-facetime
Re:Vision Pro: What we got wrong at Oculus that Apple got right by onethought on Saturday March 16, 2024 @02:55PM (#39728445)
No. Works in the dark. The vision has IR lights on it.

No the personas aren’t right. They just creep people out. They need more work, or some basic editablity. It generally nails your eyes perfectly at the expense of everything else.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by Facemelters on Friday March 15, 2024 @05:31PM (#39720932)
please take a picture of this setup
Re:Vision Pro: What we got wrong at Oculus that Apple got right by disqard on Friday March 15, 2024 @06:25PM (#39721323)
Unrelated-but-related -- your username is fantastically appropriate for this discussion. I'm imagining a website with the same name, filled with images of people whose headsets have permanently melted onto their faces, like a Dali painting :D
Re:Vision Pro: What we got wrong at Oculus that Apple got right by onethought on Saturday March 16, 2024 @02:58PM (#39728470)
A swivel chair - with a desk across the arm rests. It’s not an impressive looking setup… outside of vr.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by Nevermark on Saturday March 16, 2024 @10:01AM (#39725999)
Wow - I am going to try that.

It takes time to absorb all the possibilities

Re:Vision Pro: What we got wrong at Oculus that Apple got right by Nevermark on Friday March 15, 2024 @07:59PM (#39721972)
For me it is not a novelty, it has completely stuck.

Yes, on comfort for 10 hours. I have even worked 12 hours, then watched a long 3D movie (Blade Runner 2049, Dune I, etc.) without hesitation.

I cannot imagine going back to only physical screens. I have a 98" monitor with two 55" monitors in portrait angled towards me on either side (heights all match), all wall mounted. Truly wonderful! But this has replaced that for me.

I have even considered beheading a MacBook Pro.

I love the following:

• Never needing to put on or take off reading glasses to see far, or within inches.

• I can have my main Mac "screen" whatever size I want, typically large. Also that I can lean into it when focusing on a patch of code, and it always looks perfect.

• Having multiple Vision safari screens, or utilities, surrounding me. With the look and pinch interface being very nice for navigating.

• Being able to tune out 180 degrees of my space with a natural scene so I am completely undistracted. Wish I could go 360 degrees, and still leave keyboard visible. (Either by having an unobstructed low circle, or having the keyboard "punch through" like hands do.

• Flexible screen position lets me sit with great posture all the time. I tend to pull right up to my desk, push my keyboard far out and lean forward on my elbows a bit. Have the screen large but close enough that I can lean in to focus on something.

• Two environments in one! I will put project organization and context notes on huge screens behind me on a wall. Personal mission control. In thoughtful moments I get out of my chair, walk around the room and see the large screens from anywhere, walk right up to it, make small edits with pinch and zoom.

• The incredible ergonomics of being able to code comfortably in bed, on a couch, recliner, etc. with good ergonomics, due to the screens being flexibly placed. Being able to code in many places keeps my brain fresh.

• I use a holster for the battery. Geeky, but after dropping it as I walked away from my desk 100 times I realized I need that. That elminated inhibitions about moving, and feelings of being chained down.

• I haven't been in flow so consistently for so many hours for a long time. For me the Mac interface expansion/isolation chamber IS what Vision is for.

Issues:

• As noted, wish the keyboard and my drinks would "punch through" 360 degree scenes, or there was an optional lower circle of punch rough.

• Keyboard and trackpad pointer are fussy when switching between Mac and Vision screens.

• Wish I could have more Mac screens, and drag Mac windows out to their own screens. Also pull in iPad and iPhone screens. And push windows/app-states back out to those machines too. Or two other people's devices.

• Wish the Mac screen operated with look and pinch. I do this a few times every day when in flow.

• Wish I could disconnect/reconnect my MacBook Pro screen. The headless MacBook Pro for Vision would be absolutely great. But having the option to use it as a laptop too would be great. Maybe remove my MacBook screen, but set it up so I can clip my iPad Pro to it too?

• Need a Vision Spaces interface for setting up work then moving to a different context, but being able to come back to those screens. Being able to set up a space that is location sensitive, so always available in that room, seat, whatever.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by Aerroon on Friday March 15, 2024 @09:23PM (#39722476)
>• Never needing to put on or take off reading glasses to see far, or within inches.

Can you expand on this? Does it basically have built in vision correction? This actually sounds like a 'killer' feature if you don't need to mess with glasses.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by LeoPanthera on Friday March 15, 2024 @11:13PM (#39723040)
You can buy optional magnetic lenses if you upload your prescription when you buy it.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by mort96 on Saturday March 16, 2024 @04:52AM (#39724306)
It has optics to correct for vision problems yeah, you give Apple your prescription when buying the Vision Pro.

But more importantly, your eyes are always focusing at a consistent 1ish meter in front of you. That's why you don't have to switch vision correction ever when using the Vision Pro (or any VR display).

Re:Vision Pro: What we got wrong at Oculus that Apple got right by rspoerri on Saturday March 16, 2024 @06:22PM (#39730006)
just for your information. there is only little knowledge about the influence of vr glasses on the vision. there have been reports of developers that worked in vr for a long time that had issues with theyr sight afterwards.

problems can come from increased heat within the vr device, but also because every lighty our eye receives comes in at the same angle, and thus the eye never needs to adjust to different distances, as it would have to do in a real environment. while it appears / looks the same as in reality it really isnt. thats also the reason you only need one correction.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by mindentropy on Friday March 15, 2024 @11:24PM (#39723104)
>I have a 98" monitor with two 55" monitors in portrait angled towards me on either side (heights all match), all wall mounted.

What are these 98" monitors? Is this a TV or some kind of signage display? That truly is a huge setup.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by Nevermark on Saturday March 16, 2024 @09:52AM (#39725932)
The TVs are:

SAMSUNG 98-Inch Class Neo QLED 4K QN90A

SAMSUNG 55-Inch Class Neo QLED 4K QN95B x 2

In my opinion, desk space taken up by displays is criminal!

Also like to get out of my chair, pace the room, still see my work on a big screen as I think about it. Move to think

And this setup encourages more collaboration

Even a 40 inch 4k TV on a wall works great with a desk spaced suitably

Re:Vision Pro: What we got wrong at Oculus that Apple got right by jaxn on Friday March 15, 2024 @11:30PM (#39723136)
Thank you and damn you. I’m sold.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by wkat4242 on Sunday March 17, 2024 @08:12PM (#39739235)
> • Being able to tune out 180 degrees of my space with a natural scene so I am completely undistracted. Wish I could go 360 degrees, and still leave keyboard visible. (Either by having an unobstructed low circle, or having the keyboard "punch through" like hands do.

Oculus quests have had this feature for a while now so I guess it'll come to AVP too. It only supports a handful of models but that's no big deal for Apple users as they mostly will use Apple keyboards anyway.