Re:Vision Pro: What we got wrong at Oculus that Apple got right
by Retric on Friday March 15, 2024 @01:08PM
(#39718049)
You don't need a high bandwidth connection for AR. Vector graphics + text dramatically reduces the bandwidth requirements.
That's not immersive 3D, but the useful bit of AR would be things like putting peoples names above them at a party as if you where in an MMO. Countdown timers over cooking pots, a map or just an arrow when walking somewhere etc.
That is extremely unlikely to ever be possible. A chip that size that did both high-bandwidth radio AND wireless charging (since you're not gonna have wires dangling from your eyes) AND high refresh rate display would fundamentally have to get extremely hot, with anything resembling current electronics.
You'd have to invent an entirely different transistor to do something like this.