News for hackers. Stuff that matters.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by Jasper_ on Friday March 15, 2024 @10:57AM (#39716481)
The optical pathway is pretty much locked in. LEEP was invented in the 80s, and that's still the optical system used today. Compare the size to NASA's VR system from the early 90s. https://images.nasa.gov/details/ARC-1992-AC89-0437-6

It's been 30 years of massive improvements to all of the rest of computers, and VR has only shrunk a couple inches. There's not much else we can do to make it smaller.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by outworlder on Friday March 15, 2024 @12:39PM (#39717669)
I am looking at that picture and to me it definitely looks like way more than a couple of inches.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by veidr on Friday March 15, 2024 @01:22PM (#39718251)
lol, indeed, that is the full monty
Re:Vision Pro: What we got wrong at Oculus that Apple got right by serf on Friday March 15, 2024 @05:30PM (#39720926)
it's not much different in size than a vision pro or quest 3, it's just kinda un-wieldly.

the photo of it sitting in a display case gives a decent sense of scale, I think.

http://briteliteimmersive.com/blog/remembering-nasas-view-vr

Re:Vision Pro: What we got wrong at Oculus that Apple got right by ok_dad on Friday March 15, 2024 @01:20PM (#39718232)
Look at the bigscreen vr headset!
Re:Vision Pro: What we got wrong at Oculus that Apple got right by rightbyte on Friday March 15, 2024 @03:18PM (#39719644)
Maybe it doesn't feel like you are staring at your nose as much in NASA's 92 head set?
Re:Vision Pro: What we got wrong at Oculus that Apple got right by sheepscreek on Friday March 15, 2024 @07:10PM (#39721635)
Yes and no.

There’s an insane amount of tech in the Vision Pro. Eyesight probably occupies a big chunk. Then there are more sensors than they need. Also the CPU and 100% processing is happening literally strapped to your face.

This is like having two 5k displays powered by a mobile device*.

* 2 x 5k = 28 million pixels, compared to Vision Pro’s 23 million pixels.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by bsdpufferfish on Saturday March 16, 2024 @09:56AM (#39725957)
This is like comparing an oscilloscope to the iPhone 15 because they both have a screen.